Diceborn: Tiny Dice, Chess Foes, and Tavern Table Defense

Your army is a handful of dice. Your enemies actually know how to play chess.

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What's on the Tavern Table?

Diceborn is a short tower defense game where living dice protect the Cup from chess pieces that follow real chess rules. Roll your fighters, place them on the board, and let them scrap while you watch the enemy's next move. Five boards stand between your dice army and the Chess King, with a full run taking about 25 minutes.

Roll Up Your Defenders

1

Roll from the Cup

Click the Cup or press R to roll a die; its face decides its class. Press Q to reroll the roll.

2

Place Your Dice

Click a free square to place a die. During setup, click a placed die and then a square to move it.

3

Start the Scrap

Press Enter to start the wave, and your dice fight on their own. Each enemy piece shows its next move with an arrow; red means a capture.

4

Reroll Mid-Battle

Click a die during a wave to reroll it into another class or save a dizzy one.

5

Collect Gear Between Waves

Gather gear between waves and carry your army from board to board. Choose a Treasure by clicking it or pressing 1–9; Esc goes back.

6

Set the Pace

Press Space to pause or F to switch between 1x and 2x speed. Esc opens the menu, and F11 toggles fullscreen.

Keep an Eye on the Board

1

Read the Red Arrows

Every piece displays its next move, and a red arrow means a capture is coming.

💡Check the red arrows during each wave.

2

Rescue a Dizzy Die

Rerolling during a wave can save a dizzy die, though it can also change its class.

💡Click a dizzy die to reroll it.

Small Dice, Different Jobs

1

Six Classes in the Cup

Each roll produces a Mage, Archer, Lancer, Swordsman, Guardian, or Barbarian. The face decides who joins your tabletop crew.

2

Ranged Fighters with Priorities

The fragile, dodge-happy Mage has the longest range and targets the weakest piece. Archers attack fastest from afar and target whoever is about to capture.

3

Melee Muscle

Lancers are balanced melee fighters, while Swordsmen bring strong, steady melee attacks and rarely get dizzy. Guardians are tough, and enemy pieces prefer to capture them.

4

The Dizziest Heavy Hitter

Barbarians have the most health and the hardest hit, which also strikes nearby squares. They're also the dizziest class.

5

Chess Moves, No Guesswork

Enemy pieces move by real chess rules and display their next move. A red arrow flags a capture.

6

Five Boards to the King

Each board introduces a new chess piece, with the Chess King waiting at the end. Your army carries over from board to board.

Before You Shake the Cup

Q:

How long does a Diceborn run take?

A:

A full run takes about 25 minutes and spans five boards.

Q:

Do I control every attack?

A:

No, your dice fight automatically after you place them and start the wave. You can click a die during battle to reroll it.

Q:

Does Diceborn save progress?

A:

Yes, progress is saved in the browser.

Q:

Which languages are available?

A:

English and Portuguese are available. Pick one on first launch or change it in Options.

Q:

Is this a finished release?

A:

The listed version is test build 0.9.2.

No Install, Just the Cup

Diceborn runs straight in your browser, so there's no download or installation needed. Progress is saved there too.

Why Bring Dice to a Chess Fight?

🎲

Your Roll Picks the Role

A die's face determines its class, and mid-battle rerolls can change that job. Your tiny army isn't stuck with its opening lineup.

🧩

Read the Incoming Trouble

Visible move arrows let you see what enemy pieces are about to do. Captures get their own red warning.

⏱️

A Short Tabletop Campaign

A roughly 25-minute run takes you through five boards to the Chess King. That's the whole showdown, not a sprawling campaign.

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