One command, two consequences
A wall can be a useful brake. Plan where one light waits while the other catches up.
Two little lights. One shared direction.
All nights are open for practice. A leaf marks a completed night.
Completed nights and best scores save on this device.
Moonwake is an original, single-player logic game by Spunky Game. You guide an amber firefly and a blue moonmoth through separate woodland gardens with the same arrow command. Gather their flowers and return both to their own nests on the same turn.
Mouse or touch: press the four arrow buttons. The preview shows each command’s effect on the amber firefly and blue moonmoth; a dash means that light stays put. Keyboard: click the garden background or a direction button, then use arrows or WASD. Tab switches buttons; Enter or Space activates one. Pause stops the game; Continue journey resumes it. Switching away pauses an active game automatically.
A wall can be a useful brake. Plan where one light waits while the other catches up.
Horizontal commands reverse for the blue moonmoth in later nights. Read both destinations before committing.
Entry depends on the phase before your move. Leaving a closed gate is always allowed.
Six stages introduce walls, mirroring and gates before combining them under tighter move budgets. Every night has a verified solution.
Made for Spunky Game. A free, single-player, turn-based browser puzzle for desktop, phone and tablet, available in all 12 website languages. No account, downloads, timer, paid hints or network multiplayer. Completed nights and best scores are stored locally when device storage is available; an unfinished attempt restarts on reload. Illustrations were created with imagegen. There is no sound.
Each garden checks walls and edges separately. A blocked light stays put while the other moves. That is how you adjust their relative positions.
From Night 05 onward, left moves the blue moonmoth right and right moves it left. Up and down stay the same. Earlier nights move both lights in the same direction.
The Open now label shows the current sun or moon phase. A gate may be entered only in its matching phase. After a valid move the phase switches. You can always leave a gate you are already standing on.
There is no wait command. If both lights are blocked, nothing changes: no move is used and no gate switches. If either light moves, the turn counts.
Both lights must be in their own nests at the same time, with all flowers collected. A light can leave its nest while you position the other.
Yes. Flower collection and victory are checked before the move budget. A successful final move wins.
Each night has a short lesson and a preview of the next move, but there is no automatic solution or undo. Retry keeps the same layout. All twelve nights are open for practice; the journey recommends the first unfinished night.
Each flower is worth 100 points. Winning adds 500, plus 25 for every unused move. Completed nights and best winning scores save locally when allowed. Private browsing, clearing storage or changing devices may remove that progress.