Moonwake

Two little lights. One shared direction.

Night 01 / 12First light
Moves left9
First lightShortest route · 3
This night’s ideaStart with Right: both lights follow. Gather the flowers along the top row and reach both nests.

Bring two little lights home.

One arrow moves both. Collect the flowers, then reach both nests together. A rock stops one light, while the other keeps moving.

Start with Right: both lights follow. Gather the flowers along the top row and reach both nests.

Arrows / WASD when this game has focus · or use the arrow buttons
First light · Journey0 / 12
Not completed yet
Choose a night0 / 12

All nights are open for practice. A leaf marks a completed night.

Completed nights and best scores save on this device.

A small move for two worlds

Moonwake is an original, single-player logic game by Spunky Game. You guide an amber firefly and a blue moonmoth through separate woodland gardens with the same arrow command. Gather their flowers and return both to their own nests on the same turn.

How to play

  1. Pick a night and enter the gardens. Each arrow moves both lights by one square.
  2. Rocks and garden edges stop only the light they block. Use them to change how the two paths line up.
  3. Collect the flowers in each garden. A light only collects flowers in its own garden.
  4. From Night 05, the moonmoth reverses left and right. From Night 07, sun and moon gates alternate after every valid move.
  5. Finish with both lights in their nests and every flower collected before the move budget runs out. Reaching a nest does not lock a light in place.

Game controls

Mouse or touch: press the four arrow buttons. The preview shows each command’s effect on the amber firefly and blue moonmoth; a dash means that light stays put. Keyboard: click the garden background or a direction button, then use arrows or WASD. Tab switches buttons; Enter or Space activates one. Pause stops the game; Continue journey resumes it. Switching away pauses an active game automatically.

Small gardens, deeper decisions

One command, two consequences

A wall can be a useful brake. Plan where one light waits while the other catches up.

A mirror changes the route

Horizontal commands reverse for the blue moonmoth in later nights. Read both destinations before committing.

Gates have a rhythm

Entry depends on the phase before your move. Leaving a closed gate is always allowed.

Twelve fixed nights

Six stages introduce walls, mirroring and gates before combining them under tighter move budgets. Every night has a verified solution.

About Moonwake

Made for Spunky Game. A free, single-player, turn-based browser puzzle for desktop, phone and tablet, available in all 12 website languages. No account, downloads, timer, paid hints or network multiplayer. Completed nights and best scores are stored locally when device storage is available; an unfinished attempt restarts on reload. Illustrations were created with imagegen. There is no sound.

Questions before moonrise

Why did only one light move?

Each garden checks walls and edges separately. A blocked light stays put while the other moves. That is how you adjust their relative positions.

When does the moonmoth mirror my arrows?

From Night 05 onward, left moves the blue moonmoth right and right moves it left. Up and down stay the same. Earlier nights move both lights in the same direction.

Which gates are open?

The Open now label shows the current sun or moon phase. A gate may be entered only in its matching phase. After a valid move the phase switches. You can always leave a gate you are already standing on.

Can I wait without moving?

There is no wait command. If both lights are blocked, nothing changes: no move is used and no gate switches. If either light moves, the turn counts.

Why did reaching a nest not finish the night?

Both lights must be in their own nests at the same time, with all flowers collected. A light can leave its nest while you position the other.

Can I win on my last move?

Yes. Flower collection and victory are checked before the move budget. A successful final move wins.

Are there hints, undo or locked nights?

Each night has a short lesson and a preview of the next move, but there is no automatic solution or undo. Retry keeps the same layout. All twelve nights are open for practice; the journey recommends the first unfinished night.

How are score and progress saved?

Each flower is worth 100 points. Winning adds 500, plus 25 for every unused move. Completed nights and best winning scores save locally when allowed. Private browsing, clearing storage or changing devices may remove that progress.