Do I have to collect every ring?
No. Red square parcels are required. Hollow feather rings are optional bonuses.
SPUNKY ORIGINALS
Small parcels. High mountain winds.

A fox, a cloth glider and a valley full of wind gates. Your job is to carry each route's red parcels home. Height is easy to spend; lift is harder to save. Decide when to climb, when to coast, and when a feather ring is worth leaving the direct line.
Collect every red square parcel, pass through the gate openings, then reach the exit. Hitting a post or either edge of the valley ends the flight. Missing a parcel also ends the attempt; routes do not scroll backwards.
Holding lift uses 22 energy per second. Gliding restores 8; flying inside a pale wind band adds another 38. A feather ring restores 30. Wind can also push you up or down, so watch the ribbon's angle.
Finish for 1,000 points plus 5 per remaining lift and 100 per ring. Each route keeps only its best score. Your total is the sum of those bests; failures add nothing.
Keyboard: focus the game, then hold Space to rise and release it to glide. P pauses or resumes; R retries after a failed flight. Settings fields keep their normal keyboard behavior.
Touch or mouse: hold the large lift button below the valley. Release to descend. Use the visible pause, route map and retry buttons. Leaving the game or switching tabs pauses it and releases lift.
A Spunky Game original, made for keyboard, mouse and touch browsers. Progress stays in this browser when storage is permitted; clearing site data removes it. Embedded copies may have separate storage. There is no cloud save or multiplayer.
No. Red square parcels are required. Hollow feather rings are optional bonuses.
A parcel was left behind, or the fox touched a post. Read the result message; the glider's wide sail is not the collision target.
You cannot keep climbing. Release to recharge, enter a wind band or collect a ring; there is no separate jump button.
Complete a route to unlock the next. Finished routes stay available for better scores. The first two teach the basic loop.
No. Only an improvement replaces that route's best. The total never counts repeated completions twice.
Yes. Set either music or effects to zero independently. The parcel, wind and result feedback remains visible.
No. All 32 routes have fixed layouts, so you can learn a difficult turn and try it again.
Yes. Use the lift button and keep the whole valley in view. Storage and full screen depend on browser permissions; play still works if either is denied.