Wick: A Turn-Based Dungeon Crawl with Oil Running Low
Your lantern is your map. Shame about the oil bill.
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What is Wick?
Wick is a singleplayer, turn-based dungeon crawler where your lantern decides how much of the map you can see. Find the stairs on each generated floor, collect oil flasks, and deal with three creatures that react differently to light and sound. Every two steps cost a point of oil, so wandering comes with a bill.
How to play Wick
1. Move, explore, bump into trouble
Move with the arrow keys, WASD, or HJKL; walking into a monster attacks it. Gamepad controls use the D-pad or left stick, while touch or mouse input lets you tap toward where you want to go.
2. Keep that lantern fed
Every two steps burn one point of oil, shrinking your light from seven tiles when full to one when dry. Pick up flasks on the floor to buy more time.
3. Find the stairs
Search each floor for the stairs and descend for 100 points. Kills add more points, and the game remembers your deepest floor and best score.
4. Wait without making noise
Press Space, period (.), or Z to wait; on a gamepad, use A, or tap yourself with touch or mouse input. Waiting is silent, but your lantern still burns oil.
5. Start another run
After death, press R, Enter, or Space to start again. On a gamepad, use A or Start; with touch or mouse input, tap.
No install, just a lantern
Play Wick directly in your browser with no download or installation. Jump straight into the dungeon, then keep an eye on that oil.
Keep the dark waiting
Meet moths at the doorway
Moths can spot your burning lantern from beyond its glow. The source recommends fighting them at a corridor mouth.
💡Take the fight to a corridor entrance.
Go quiet for hounds
Hounds track sound along corridors and lose you when you stand still. Waiting stays silent, though it still burns oil.
💡Wait to shake a hound's sound trail.
Look for the loop
Generated floors include a loop or two so you can circle around a pursuer.
💡Use a floor's loop to circle around what's hunting you.
Why give Wick a go?
One resource, two problems
Oil controls both how long your lantern lasts and how much you can see. Every two steps make that trade-off a little less theoretical.
Read the monster, not just the map
Light attracts moths, holds shades back, and means nothing to hounds. The creature chasing you changes what makes a sensible next move.
Wick questions, minus the guesswork
Q:How do you control Wick?
Use arrow keys, WASD, or HJKL to move and attack by walking into monsters. The source also lists D-pad or left-stick controls and touch or mouse input by tapping toward your destination.
Q:What do you do in Wick?
Find the stairs on each floor and descend while managing lantern oil and avoiding or fighting monsters. Descending earns points, and kills add more.
Q:Does waiting save oil?
No. Waiting is silent, which helps against sound-hunting hounds, but the lantern keeps burning.
Q:Does walking into a wall cost anything?
No, walking into a wall costs nothing.
Q:Can I mute the sound?
Yes, press M to mute.
Small lantern, very specific problems
Your light is your map
Visibility shrinks as the oil drains. That flask on the floor isn't decoration; it's more time to find your way down.
Three different hunters
Moths spot a burning lantern from beyond its glow, while shades avoid its bright core and wait at the edge. Hounds ignore light and follow sound along corridors, not through rock.
Generated floors with loops
Each floor is generated from a seed, with a loop or two for circling around whatever is hunting you.
A score worth getting downstairs for
Every floor descended earns 100 points, with extra points for kills. Your best score and deepest floor are remembered.


