I Want to Sokoban my Coworkers! - Warehouse Puzzle Chaos
Four crates, three minutes, two coworkers who really should have called in sick.
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What is I Want to Sokoban my Coworkers!?
I Want to Sokoban my Coworkers! is a warehouse puzzle game where you push four coloured crates onto matching goals before a three-minute timer expires. Sounds manageable, until Red and Green start shoving you around, moving crates, and providing commentary nobody requested. Each cleared warehouse leads to another procedurally generated layout, so this shift has no final stop.
How to survive your warehouse shift
1. Get moving
Use the Arrow Keys or WASD to walk around the warehouse.
2. Push and match
Walk into a crate to push it one tile in your movement direction. Deliver all four crates to their matching coloured goals within three minutes.
3. Read the room
Coworkers follow a MOVE → WAIT → STRIKE cycle. Hover over either coworker to see their next action and upcoming ability.
4. Mind the black hole
Every warehouse has one black hole that swallows any crate pushed into it. Keep your deliveries out of that particular storage solution.
5. Restart when things go sideways
You can restart the same warehouse if you get stuck or lose a crate. The clock pauses during the restart sequence, but your remaining time does not reset.
6. Pull up the instructions
Press H or click the ? button in the bottom-right corner to read the instructions.
What's on the shift schedule?
Fresh warehouse layouts
Procedurally generated warehouses keep the puzzles coming. There's no final warehouse to clock out from.
Red's very unhelpful skill set
Red can shove your character, charge across the warehouse, kick crates away, and throw a disruptive tantrum. Employee of the month seems unlikely.
Green's idea of helping
Green spills coffee to make floor areas temporarily hazardous, rearranges crates, creates roadblocks, and distracts your character to disrupt movement.
Predictable trouble
Both coworkers follow a MOVE → WAIT → STRIKE cycle. Their next actions and upcoming abilities are visible when you hover over them.
Personal records to chase
Track personal bests for fewest moves, fewest pushes, and fastest completion time. Getting the job done is one thing; doing it neatly is another.
Unsolicited workplace banter
Your coworkers make obnoxious remarks while your character questions their career choices. Apparently, sabotaging deliveries wasn't enough.
Why take this questionable job?
Planning with interruptions
Matching crates to goals is only part of the puzzle. Coworker sabotage and a three-minute deadline give you more to plan around.
Give yourself a better target
Chase fewer moves, fewer pushes, or a faster finish through the personal-best records. There's more to aim for than barely surviving the shift.
Clock in through your browser
Play I Want to Sokoban my Coworkers! directly in your browser, with no install needed. Jump straight into the warehouse; Red and Green already have enough ways to waste your time.
Keep your shift from falling apart
Check before the strike
Coworker behaviour follows a visible cycle rather than being a complete mystery. Hovering reveals the next action and upcoming ability.
💡Check a coworker's status before planning your next push.
Respect the crate-eating hole
Each warehouse contains a black hole that swallows crates pushed into it. Losing a crate can mean restarting with only your remaining time.
💡Check where the black hole is before pushing nearby crates.
Questions before you clock in
Q:How do you control I Want to Sokoban my Coworkers!?
Move with the Arrow Keys or WASD, and walk into crates to push them one tile. Press H or click the bottom-right ? button for instructions.
Q:What do you need to do to clear a warehouse?
Push all four coloured crates onto their matching goals before the three-minute timer runs out.
Q:Does restarting give you another three minutes?
No: restarting keeps the same warehouse and your remaining time. The timer pauses during the restart sequence, but it doesn't refill.
Q:Can you see what your coworkers will do next?
Yes: hover over a coworker to see their next action and upcoming ability. Both follow a predictable MOVE → WAIT → STRIKE cycle.
Q:Is there a final warehouse?
No, the warehouses keep coming through procedural generation. You can keep clearing layouts and see how many shifts you survive.















