How do I open the exit?
Pick up all three star keys, then reach the mint doorway. Shelves block both movement and sight. Amber cones show where a duck can see; a filling ring warns you before it starts chasing.
SPUNKY ORIGINALS · 020
Small paws. Clever escapes.

THE TOY MUSEUM · BELLTAIL
Closing time at the toy museum. Three star keys are still out on the floor, and the wind-up ducks are making their rounds. You are the little red panda who has to bring them back before locking up.

Pick up all three star keys, then reach the mint doorway. Shelves block both movement and sight. Amber cones show where a duck can see; a filling ring warns you before it starts chasing.
Finish without a catch for three stars, with one catch for two, or with two catches for one. Six rooms are open from the start. Each room has its own layout and patrol routes.
Click or tap the floor to walk a route. WASD or arrow keys and the on-screen arrows move directly. C toggles Sneak, Space dashes, E throws a bell ahead, P pauses and R restarts. Click the game before using keys.
Use a mouse, touch or keyboard. There is no countdown. A catch sends you back to the entrance but keeps your keys; three catches end the attempt. After a return you have two seconds of protection.
Sneaking is quiet but slower. Normal steps can attract nearby ducks; mint rugs silence those steps. Dashing is quick and loud, with a 2.2-second cooldown. Two bells per room lure ducks toward the landing point. Shelves stop a thrown bell.







Your best star rating, fastest successful time and separate music/effects volumes stay in this browser. No account or cloud save. Belltail is a free, single-player Spunky Originals game.
Spunky Originals · Belltail
Pick up all three star keys, then reach the mint doorway. Shelves block both movement and sight. Amber cones show where a duck can see; a filling ring warns you before it starts chasing.
Click or tap the floor to walk a route. WASD or arrow keys and the on-screen arrows move directly. C toggles Sneak, Space dashes, E throws a bell ahead, P pauses and R restarts. Click the game before using keys.
Sneaking is quiet but slower. Normal steps can attract nearby ducks; mint rugs silence those steps. Dashing is quick and loud, with a 2.2-second cooldown. Two bells per room lure ducks toward the landing point. Shelves stop a thrown bell.
Use a mouse, touch or keyboard. There is no countdown. A catch sends you back to the entrance but keeps your keys; three catches end the attempt. After a return you have two seconds of protection.
Finish without a catch for three stars, with one catch for two, or with two catches for one. Six rooms are open from the start. Each room has its own layout and patrol routes.
Your best star rating, fastest successful time and separate music/effects volumes stay in this browser. No account or cloud save. Belltail is a free, single-player Spunky Originals game.