A battered ship, a finite deck, and three captains who really don't want to share.
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Throne Of Tides is a single-player, turn-based pirate card battler where your battered ship takes on three legendary captains. Spend mana on cannons, storms and stolen cards, then dock at the Port to upgrade your ship and rebuild your deck between battles. Your deck never reshuffles, so chucking cards overboard isn't much of a long-term plan.
Hover over a card or effect to read it. Cards cost mana to play, and your mana refills every turn.
Drag a card from your hand onto the battlefield to play it. Fire cannons, call down storms or set up a combo with the cards you carry.
Press the End Turn button or Space. Your hand tops back up to four cards each turn.
Reaction cards charge when you draw them. When an enemy attacks and you have a charge, pick an option in the prompt to dodge, throw half the hit back or save the charge.
Bring the enemy ship's HP to 0 to sink it. A ship also sinks when its deck and hand are both empty, so watch your own supplies too.
Between battles, rebuild your deck and spend earned coins on ship upgrades. You can improve your hull, mana and cargo hold before facing the next captain.
Your deck never reshuffles, and an empty deck plus an empty hand sinks your ship. Running out of cards is a loss condition, not just an inconvenience.
💡Check your remaining deck and hand before spending cards.
Gunpowder stacks on the enemy hull, and Torch turns that setup into a huge explosion.
💡Stack Gunpowder before playing Torch.
Captain Nurgle steals mana and calls up the Kraken. The source's advice is to hit hard before it hits back.
💡Favor early damage against Nurgle.
Drag cards from your hand onto the battlefield and hover over cards or effects to read them. End your turn with the End Turn button or Space, and choose from the prompt when a reaction is available.
Face three legendary captains and sink their ships. A ship sinks when its HP reaches 0 or when both its deck and hand are empty.
Yes, progress saves automatically in your browser. Clearing your browser data resets it.
The source recommends a desktop browser in fullscreen.
Throne Of Tides is an in-development build, so balance and content will keep changing. Feedback is welcome in the comments.
Play Throne Of Tides straight in your browser without an install. A desktop browser in fullscreen is the recommended setup, and your progress saves automatically in that browser.
Mana pays for a card in battle; storage space pays for its place in your hold. That cargo limit makes deck building part of the fight.
Played cards don't cycle back into your deck. Every card spent brings you closer to an empty hold.
Stack Gunpowder on the enemy hull, then light it with the Torch for one huge explosion. Subtle? Not especially.
Rumboat brings fury with no defense, Loreley uses sirens, storms and stolen cards, and Nurgle steals mana and summons the Kraken. Each captain has a distinct deck and demands a different plan.
Release the Kraken for 20 unblockable damage, paid for in blood and gold. That's one expensive sea monster.
Earn coins and new cards as you go. Port visits let you improve the ship's hull, mana and cargo hold alongside your deck.
Your cargo hold limits what you can carry, while mana limits what you can play. Picking cards means weighing both costs.
Gunpowder and Torch give you a concrete combo to build toward. Stack the powder, then bring the spark.
Take on three captains in single-player, turn-based battles, with Port stops to rework your ship and deck between fights.